Johnny Cage

by tkirk513
created with TinyPad



Johnny cage

safe normals:

1~+2

d1~-3

2~-1

f2~-9

b2~+2

f3~-8

b3~-7

d3~-4

4~+2

d4~-1

safe strings:

1,1~+2

1,1,4 (2&27)

3,3,3 (-7&36)

b3,4 (-8&13)

b3,4,3(-2&25)

f3,4 (-8&30)

specials:

nut punch: bd3 (11 frame startup) (unsafe)

shadow kick: bf4 (11 frame startup) (unsafe)

straight forceball: db2 (21 frame startup) (unsafe)

rising shadow: db1 (13 frame startup) (unsafe)

mimic: db3 (unsafe) (can be cancelled into mimic special move)

useful strings:

1,1,3 (unsafe) low

b3,4,3 (safe) overhead

f2,4 (safe) overhead

f3,4

cancels:
F3SKRC+15,
F3RC~+11,

F2SKRC+15,

F24SKRC~+9

D4SKRC~+6

114SKRC~+20

113SKRC+1

4SKRC~+20 something

combos: (A-list, Stunt Double, Fisticuffs)

midscreen:

[meterless]

f24, d1, f3 xx np - 21%

f24, d1, f24 xx np - 23%

f4 rc 3 3 3 xx sk - 22%

f4, f24, d1, f24 xx np - 27%

 

f3[4] xx rc, f24, d1, f3 xx np - 23%

db[4], f3 xx np - 25%

4 > BF4 > RC > F34 > RC > F4 > F24 > D1 > F3 > BD3 - 30%

4, BF4, Run Cancel, F3-4, Run Cancel, 121(Max Hold 1), D1, 12, 12, 12, 114 BF4 = 37%

4, BF4, Run Cancel, F3-4, Run Cancel, 121(Max Hold 1), D1, 12, 12, X-Ray, BF4 = 50%

 

F24 xx mrs, Run, D1, F3 xx np (26%, 1 Mimic)

113 xx mrs, Run, F24, D1, F3 xx np (31%, 1 Mimic)

 

f24, b12, rc, 12, f3 xx np - 25%

f24, b12, f3 xx np - 22%

 

[1 bar]

f24, d1, f3 xx (ex) np, 12, f3 xx np - 33%

f24, d1, f24 xx (ex) np, f24 np - 34%

f24, d1 xx (ex) np, 11, 11,11, 114 xx np - 41%

113 xx (ex) np, 11, 11, 11, 114 xx np - 31%

113 xx (ex) np 3 3 3 sk - 29%

 

f3[4] xx rc f24, d1, f24 xx (ex) np, f3 xx np - 33%

db[4], f3 xx (ex) np, 12, f3 xx np - 35%

 

f24 xx mrs, rc, 21 xx mrs,rc, f3xx (ex) np, rc 214 - 40%

f24 xx mrs, rc, 21 xx mrs,rc, f3xx (ex) np, rc 21xx np - 41%

f24 xx mrs, rc, 21 xx mrs, rc , f3 xx (ex) mrs - 38%

f24 xx (ex) np, 21 xx mrs, 21 xx mrs, f24 xx np - 47%

f24, 1, 4 xx mrs, 4 xx mrs, 11, 11, 114, np - 45%

f24 (ex) db2, 21 xx mrs, 4 xx mrs, 11, 114, np - 51%

113 xx mrs, f24, 11, 4 xx mrs, 11, 11, 114 xx np - 44%

 

f24, b12, rc, 12, f3 xx (ex) np, f3 xx np - 34%

f4, f24, b12, f3 xx (ex) np, f3 xx np - 34%

114 xx (ex) fb, d1, 11, 12, 12, b12-12-12-12 xx np - 37%

333 xx (ex) fb, b12, 12, 12, b12-12-12-12-12 xx np - 39%

 

corner:

f24, d1, 12, 4 xx (ex) np, 12, 4 xx np - 37%

f24, d1, f4, d1, f3 xx (ex) np, 12, 4 xx np - 37%

f4, 12, 12, 12, 12, 12 xx (ex) np, 2 xx np - 34%

f4, 1, 12, 12, 4 xx (ex) np, 12 xx np - 34%

113 xx (ex) np, 12, 12, f3 xx np - 30%

113 xx (ex) np, 12, 12, 4 xx np - 31%

 

121 (cf) ,d1,4, (ex) np,12,12,12, np - 40%

 

F24, D1, 12, 12, 4 xx DB1, 12 12 xx ex np, 12 xx np 43%

 

jip 1, 3,3,3xxEX db1, jip 1, 3,3,3 (19.75% 1 BAR 1 CLONE) (mimic chip damage)

 

gameplan:

1. poke in

-try to get a hit in to build that advantage (d3, d4, 1) and condition them to block low

2. apply pressure

-keep them blocking, building advantage, then go for the mix ups (11, 11xf2, grab, 113skrc) use f2 once you've conditioned low

3. stay on top of them and keep them guessing

 

Notes:

- don't go into 1,1,3 if the light punches are blocked. it's unsafe.

- keep mimic up to have safer reversals, wake-ups, etc

-d4 and d3 are extremely good pokes

-keep pressure and keep them guessing. The AI guesses your mixups more than people do

-only zone with life lead

-dont be anxious with shadow kicks, meant for punishing whiffs

-play more calmly

-1f2 and 113 are mixups of choice

-practice the run cancels